CosmeticsCore
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  • ๐ŸŽจAdding content
    • Properties
    • Creating a model
    • ๐ŸŽˆBallons (simple)
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    • ๐ŸŽˆBalloon (advanced)
      • ItemsAdder Entity
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    • ๐ŸงขHat
    • ๐ŸŽ’Body Cosmetic
      • Static Body Cosmetic
      • Advanced Body Item
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  • ๐ŸšชWardrobe
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On this page
  • Creating the entity
  • Step 1
  • Step 2
  • Step 3
  • Final notes
  • Known issues
  1. Adding content
  2. Body Cosmetic

Advanced Body Item

PreviousStatic Body CosmeticNextSettings

Last updated 1 month ago

Advanced body item require ItemsAdder to work.

Creating the entity

Step 1

Create an ItemsAdder entity reading the tutorial:

Step 2

Create the cosmetic configuration

  wings_enderdragon:
    display_name: "Enderdragon Wings"
    type: BODY_ENTITY
    model:
      gui: dragon_head
      normal: cosmetics:wings_enderdragon
    dye:
      enabled: false # To avoid this item from being colored.

As you can see I set the normal model to the name of the custom entity created with ItemsAdder.

Step 3

You're done

Final notes

You can even create animated cosmetics, just animate the idle animation of the entity using Blockbench.

Known issues

Delayed cosmetic while moving

This is a known issue and cannot be fixed, but note that this behavior is only visible by the current player.

All other players will see the cosmetic attached to the player with less delay. This also depends on the player ping and on the server performance.

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