Create an ItemsAdder entity reading the tutorial:
Create the cosmetic configuration
As you can see I set the normal model to the name of the custom entity created with ItemsAdder.
normal
You're done
You can even create animated cosmetics, just animate the idle animation of the entity using Blockbench.
This is a known issue and cannot be fixed, but note that this behavior is only visible by the current player.
All other players will see the cosmetic attached to the player with less delay. This also depends on the player ping and on the server performance.
Last updated 1 year ago
wings_enderdragon: display_name: "Enderdragon Wings" type: BODY_ENTITY model: gui: dragon_head normal: cosmetics:wings_enderdragon dye: enabled: false # To avoid this item from being colored.