๐งขHat
CustomModelData hat
You can create custom hats simply by using CustomModelData.
# Example manually created hat with CustomModelData
cowboy_hat:
display_name: "Cowboy Hat"
type: HAT
model:
gui: potion:300003
normal: potion:300003
dye:
enabled: false # To avoid this item from being colored.
In this example I created a custom hat with CustomModelData 300003
.
I decided to use the same item both for the GUI preview and for the actual item which will be put on player's head.
ItemsAdder model
You can do the same thing but with ItemsAdder items models and avoid worrying about CustomModelData.
Example:
# Example manually created hat with CustomModelData
cowboy_hat:
display_name: "Cowboy Hat"
type: HAT
model:
gui: my_items:cowboy_hat_icon
normal: my_items:cowboy_hat
dye:
enabled: false # To avoid this item from being colored.
In this example you can see I used my_items:cowboy_hat_icon
as icon my_items:cowboy_hat
as item.
They both are items from ItemsAdder.
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