CosmeticsCore
  • ๐Ÿ‘‹Welcome
  • โš™๏ธFirst install
    • Install base resourcepack
      • If you don't have a resourcepack
      • ItemsAdder
      • Any plugin and resourcepack
  • โ›”Terms of service
  • โ“Frequently asked questions
  • ๐Ÿ‡ฌ๐Ÿ‡งTranslations
  • ๐Ÿ“‘Files editor
  • ๐Ÿ–ฅ๏ธCommands
  • ๐Ÿ‘ŒPermissions
    • Examples
  • ๐ŸŽจAdding content
    • Properties
    • Creating a model
    • ๐ŸŽˆBallons (simple)
    • ๐ŸŽˆBallons ItemsAdder (simple)
    • ๐ŸŽˆBalloon (advanced)
      • ItemsAdder Entity
      • ModelEngine
      • Leash location
    • ๐ŸงขHat
    • ๐ŸŽ’Body Cosmetic
      • Static Body Cosmetic
      • Advanced Body Item
  • โš™๏ธSettings
  • ๐ŸšชWardrobe
    • โš™๏ธCustomization
    • ๐Ÿ’พSaving player data
  • โœ๏ธContribute
    • Edit the English wiki
    • Translate this wiki
    • Preview wiki changes
  • โœ…Compatibility with other plugins
    • Compatible
      • ItemsAdder
      • Vulcan
      • PlaceholderAPI
  • ๐Ÿ’ปDevelopers
    • โ˜•Java API
    • โ„ข๏ธBranding
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  1. Adding content

Creating a model

PreviousPropertiesNextBallons (simple)

Last updated 2 months ago

To create a model you can use BlockBench.

This requires knowledge on how to create resourcepacks and how to manage CustomModelData.

Step 1

Step 2

Save the model file into your resourcepack

Step 3

This requires knowledge on how to create resourcepacks and how to manage CustomModelData.

Create the entry inside the potion.json file and decide a CustomModelData to be used later in the CosmeticsCore configurations.

{
  "parent": "item/generated",
  "textures": {
    "layer0": "item/potion_overlay",
    "layer1": "item/potion"
  },
  "overrides": [
    ......
    ......
    {
      "predicate": { "custom_model_data": 600001 },
      "model": "cosmetics:hat/chef_hat"
    },
    ......
    ......

๐ŸŽจ